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Master of Bestial Might

Some hunters bond with their companions through a shared warrior spirit: a sense that struggle is the way of life, and skill at battle is what separates predator and prey.

Skills: A master of bestial might receives 4 + Int modifier skill points per level.

This ability alters skills.

Proficiencies: Masters of bestial might are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This alters weapon and armor proficiencies.

Combat Training (Ex)

A master of bestial might is considered a Proficient practitioner, gaining spheres and talents as appropriate.

This replaces track, swift tracker, beast friend, and one with the wild.

Animal Companion (Ex)

At 1st level, the master of bestial might may choose to not receive an animal companion, and to instead gain the Beastmastery sphere as a bonus sphere with the (Handle Animal) package. If they already possess the Beastmastery sphere, but not the (Handle Animal) package, they gain that package, and if that package is already possessed, they gain a talent from that sphere as a bonus talent. The master of bestial might also gains the animal companion talent twice (or other Beastmastery talents if they possess this already). They may choose a martial beast animal companion if desired, and may use their Handle Animal skill rank in place of their base attack bonus with this sphere to determine its effects.

This alters animal companion, but does not make the master of bestial might incompatible with other archetypes that alter the animal companion feature.

Section 15: Copyright Notice

Legendary Hunters © 2020, Legendary Games; Authors Connor Bates, Cerise Herndon, and W. Hervay