Guild assassins are hardened individuals with readied blades and dour dispositions, hired by dangerous men and women to deal with the threats that even they fear to face. These expert killers develop unique combat styles and techniques for dispatching their foes, and are often as skilled in true combat as they are in stealth assassination.
Armor and Weapon Proficiencies
Guild assassins are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.
This modifies weapon and armor proficiencies.
Combat Training (Ex)
A guild assassin is considered an adept practitioner, gaining spheres and talents as appropriate. Guild assassins use Intelligence as their practitioner modifier.
This ability replaces the instance of studied target gained at 1st level, the sneak attack upgrades gained at 6th and 15th level, and the slayer talents normally gained at 10th and 20th level; slayers with this ability instead gain their first instance of studied target at 5th level.
At 1st level, the guild assassin gains the Scout sphere as a bonus sphere. If he already possesses the Scout sphere, he may instead select any talent he qualifies for from that sphere.
This replaces track.
Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly