Blood-Soaked Demon (Antipaladin Archetype)

Blood-soaked demons are antipaladins whose divine gifts are bestowed not because of their faith, but because the sheer depth and boundlessness of their cruelty combined with their burning drive and ambition draws dark power to them. Perhaps they are blessed by some dark god, perhaps their vile acts have merely caused the palpable aura of evil that surrounds them to become so potent it oozes gifts of darkness upon them; whatever the case, these dread warriors carry a burden of wickedness and evil that would crush lesser beings, but which instead simply makes them ever stronger.

Alignment and Code of Conduct

A blood-soaked demon may be of any evil alignment, and loses all class features except proficiencies if he ever willingly commits a selfless act; the slightest crack in the armor of sociopathic self-interest and cruelty can cause the weight of his misdeeds to shatter the very source of his power. The blood-soaked demon must always place his own interests and desires above all else, as well as impose tyranny, take advantage whenever possible, and punish the good and just, provided such actions don’t interfere with his goals.

Armor and Weapon Proficiencies

Blood-soaked demons are proficient with simple weapons, as well as light armor and bucklers. In addition, if this is this character’s first level in any class, they may select a martial tradition of their choice.

This modifies the antipaladin’s weapon and armor proficiencies.

Combat Training (Ex)

A blood-soaked demon is considered a Proficient practitioner, gaining spheres and talents as appropriate. Blood-soaked demons use Charisma as their practitioner modifier.

This ability replaces smite good

Special: If a character possesses both the combat training class feature from the blood-soaked demon archetype and the delayed combat training class feature from warrior of blind faith, they are considered an Expert practitioner from 1st level, although they do not gain any additional talents from delayed combat training.

Tyrant’s Gloat (Ex)

Starting at 11th level, when the blood-soaked demon lays a foe low, he may give a mighty cry of triumph, terrifying nearby enemies and sapping their will to fight; he may spend an immediate action when he defeats an opponent whose CR is at least half his character level (rounded down, minimum 1/2) to inflict a penalty to attack and damage rolls equal to his Charisma bonus on all enemies within 10 ft. for 1 round. This is a mind-affecting fear effect. For the purposes of this ability, defeating a foe includes any action that kills, renders unconscious or helpless, ties up (as the option for pinned opponents), or banishes a foe.

This replaces aura of vengeance.

Tyrannical Titan (Ex)

At 20th level, the blood-soaked demon is cloaked in evil dark and powerful enough to give pause to any true demon or devil. The blood-soaked demon gains DR 5/-; this stacks with any other DR of the same type he possesses. In addition, the blood-soaked demon may use his touch of corruption ability as a swift action. Finally, the blood-soaked demon draws power from crushing the will to fight out of his enemies; whenever he defeats an opponent whose CR is equal to at least half his character level (rounded down, minimum 1/2), he regains 1 use of his touch of corruption ability; if the opponent also had the good subtype, his next use of touch of corruption automatically deals the maximum amount of damage, and he may apply 1 additional cruelty to its effects.

This replaces unholy champion.

Section 15: Copyright Notice

Spheres of Might, © 2017, Drop Dead Studios LLC; Authors: Adam Meyers, Michael Sayre, Andrew Stoeckle, N. Jolly

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