Home >Alternative Rule Systems >Psionics >Psionic Prestige Classes >Cerebremancer >

Metaforge (Cerebremancer Archetype)

The metaforge is an expert at combining effects both magical and technological to produce powerful pieces of equipment. The metaforge archetype is intended to be used with the Psionics as Advanced Technology variant ruleset. Using it in other types of campaigns may not result in a satisfying character.


A character wishing to become a metaforge must meet the following prerequisites:

Skills: Knowledge (arcana) 3 ranks, Knowledge (engineering) 3 ranks.

Feats: Any one item creation feat.

Spellcasting: Ability to cast 2nd-level spells.

Psionics: Ability to manifest 2nd-level powers or form an astral suit.

Class Skills: The metaforge adds Craft (any) and Knowledge (Engineering) to his list of class skills.

Spells per Day/Powers Known: When a new metaforge level is attained, the character gains new spells per day as if he had also attained a level in any one arcane spellcasting class he belonged to before he added the prestige class. He gains additional power points per day and access to new powers as if he had also gained a level in any one manifesting class he belonged to previously. He does not, however, gain any other benefit a character of either class would have gained (bonus metamagic, metapsionic, or item creation feats, and so on). This essentially means that he adds the level of metaforge to the level of whatever other arcane spellcasting class and manifesting class the character has, then determines spells per day, caster level, power points per day, powers known, and manifester level accordingly. If a character had more than one arcane spellcasting class or more than one manifesting class before he became a metaforge, he must decide to which class he adds each level of cerebremancer for purpose of determining spells per day, caster level, power points per day, powers known, and manifester level. If the metaforge possesses the ability to form an astral suit, he may add his metaforge level to his aegis level for the purpose of determining the abilities of his astral suit rather than adding it to a psionic manifesting class.

Crafting Mastery

At 1st level and every odd-numbered level thereafter, the metaforge gains a bonus item creation feat that he meets the Prerequisites: for.

Alternatively, at any level when he would gain an item creation feat, he may instead choose to reduce the cost of crafting items with a specific item creation feat by 10%.

This ability replaces magical manifesting.

Combined Utility

At 2nd level, the metaforge learns how to combine technological and magical equipment into a single device, allowing them to utilize both at the same time. At the same price of creating an item, a metaforge may add the abilities of the item to another item which takes up the same slot. One item must be technological/psionic while the other is magical, and the metaforge must possess the item creation feats needed for both. For example, a metaforge may create a white force field for 20,000 gp and then add the abilities of bracers of armor +4 for 8,000 gp to the item. When someone wears the combined item on his wrist slot, he gains the benefits of both pieces of equipment. No more than two items can be combined in this way.

At 6th level, the metaforge gains the ability to combine two technological items or two magical items into a single piece of gear. If they are the same item, their benefits do not stack (for example, combining two force fields would only grant you the bonus of the larger benefit), but their uses may (for example, combining two spectacles of annihilation would allow you to use the item’s 1/day ability twice as often at 2/day).

This ability replaces mind over magic.

Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.