Time Hop

Discipline Psychoportation; Level Psion/Wilder 3


Display Auditory and visual
Manifesting Time 1 standard action


Range Close (25 ft. + 5 ft./2 levels)
Targets One Medium or smaller creature, or one object weighing 300 lb. or less
Duration 1 round/level; see text
Saving Throw Will negates; Power Resistance Yes
Power Points 5


The subject of the power hops forward in time 1 round for every manifester level you have. In effect, the subject seems to disappear in a shimmer of silver energy, then reappear after the duration of this power expires. The subject reappears in exactly the same orientation and condition as before. From the subject’s point of view, no time has passed at all.

In each round of the power’s duration, on what would have been the subject’s turn, it can attempt a DC 15 Wisdom check. Success allows the subject to return. The subject can act normally on its next turn after this power ends.

If the space from which the subject departed is occupied upon his return to the time stream, he appears in the closest unoccupied space, still in his original orientation. Determine the closest space randomly if necessary.

Augment You can augment this power in one or both of the following ways.

  1. For every 2 additional power points you spend, you can affect a creature of one size category larger, or double the weight of an object to be affected.
  2. For every 2 additional power points you spend, this power can affect an additional target. Any additional target cannot be more than 15 feet from another target of the power.

Time Hop, Mass

Discipline Psychoportation; Level Nomad 8


Display Auditory and visual
Targets All willing creatures in range
Duration Up to 1 hour/level; see text
Power Points 15


As time hop, except you can affect any number of willing subjects in range, including yourself. You can choose which creatures are affected by the power. The subjects hop forward in time a number of hours equal to your manifester level, or some shorter number of hours; you decide how many hours the mass time hop lasts when you manifest the power.

Augment If you spend 6 additional power points, you can manifest this power as an immediate action.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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