Telekinetic Maneuver

Discipline Psychokinesis [Force]
Level Psion/Wilder 4


Display Visual
Manifesting Time 1 standard action


Range Medium (100 ft. + 10 ft./ level)
Target One creature
Duration Concentration, up to 1 round/level
Saving Throw None; Power Resistance Yes
Power Points 7


You can affect a foe by concentrating your mind upon its current status and the status you desire, once per round. You can perform a bull rush, a disarm, a grapple (including a pin), or a trip. Resolve these attempts as normal, except that they don’t provoke attacks of opportunity, you use your manifester level in place of your base attack bonus, you use your key ability modifier in place of your Strength modifier or Dexterity modifier, and a failed attempt doesn’t result in you being disarmed or knocked prone (if attempting a disarm or trip). No save is allowed against these attempts, but power resistance applies normally.

Augment For every 2 additional power points you spend, this power grants a +1 bonus on your CMB.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

scroll to top