Subconscious Banishment

Discipline: Telepathy [mind-affecting]; Level: Dread 2


Display: Visual, Mental
Manifesting Time: 1 standard action


Range: close (25 ft. + 5 ft./2 levels)
Target: 1 creature with an Intelligence of 3 or more.
Duration: instantaneous
Saving Throw: Will negates; then Fort negates (see text); Power Resistance: Yes
Power Points: 3


You tear the subconscious mind away from the target and send it into a personal nightmare, causing the target to be sickened unless it makes a successful Will save. At the beginning of each subsequent round, the target gets a Fortitude save to stop being sickened. While sickened, the target must make a concentration check (DC 20 + level of the power/spell they wish to manifest/cast) to manifest powers or cast spells, as their mind is in two places at once.

Augment: You can augment this power in one or more of the following ways.

1. If you spend 3 additional power points, the range increases to Medium (100 ft. + 10 ft./lvl.). 2. If you spend 4 additional power points, the target becomes nauseated instead of sickened. On their first successful Fortitude save, they become sickened until they make another successful Fortitude save the following round(s).

In addition, for every 2 power points spent on the above augmentations, the save DC increases by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
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