Transfer Energy

Discipline psychokinesis; Level cryptic 1, dread 1, gambler 1, gifted blade 1, marksman 1, psion/wilder 1, psychic warrior 1, tactician 1, vitalist 1, voyager 1


Display visual
Manifesting Time 1 standard action


Range close (25 feet + 5 feet/level)
Target 2 technological objects within range
Duration instantaneous
Saving Throw see text; Power Resistance no
Power Points 1


You move energy between two objects, transferring up to 5 charges between them. You may use this power on an object in the possession of an unwilling creature, but that creature is allowed a will save to negate the effects of this power.

Augment: This power can be augmented in the following ways:

  • For every additional power point you spend, you may transfer 5 additional charges between the two objects.
  • For every 2 additional power points you spend, you may target one additional object with this power. If you are targeting more than 2 objects with this power, you may allocate the charges between them however you wish, such as drawing 2 charges from one and 3 charges from another to move all 5 into a third.
  • If you spend 6 additional power points, you may use this power as a swift action.
Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.

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