Terraforming

Discipline psychokinesis; Level psion/wilder 6

MANIFESTING

Display visual, material
Manifesting Time 1 standard action

EFFECTS

Range medium (100 ft. + 10 ft./level)
Area up to two 10-ft. cubes/level (S)
Duration permanent; see text
Saving Throw see text; Power Resistance no
Power Points 11

DESCRIPTION

Reaching through an area, you rework the earth and stone within, shaping it as you so wish. This power can be used to reshape earth, stone, clay, and other similar materials, but cannot be used on metal structures. Similarly, it does not work on creatures.

This power has one a variety of effects:

Reshape material: ground or stone within the area is reshaped or moved as the manifester wishes, warping upwards, downwards, or however else the manifester desires. This ability can be used to dig tunnels or ditches, flatten terrain, raise terrain, or otherwise manipulate the landscape within the area. If used offensively, the power deals 10d6 points of damage to targets within the area (reflex half).

Soften material: An area of solid ground or stone is reduced to silt, mud, sand, or another runny substance. The depth of the material created cannot exceed 10 feet. A creature unable to levitate, fly, or otherwise free itself from the material sinks until hip: or chest-deep, reducing its speed to 5 feet and causing a -2 penalty on attack rolls and AC. Brush or similar material thrown atop the material can support creatures able to climb on top of it. Creatures large enough to walk on the bottom can wade through the area at a speed of 5 feet. If this effect is used upon the ceiling of a cavern or tunnel, the material falls to the floor and spreads out in a pool at a depth of 5 feet, dealing 8d6 points of bludgeoning damage to anyone caught directly beneath the targeted area, or half damage to those who succeed on Reflex saves. Castles and large stone buildings are generally immune to this effect of the power, since it can’t affect worked stone and doesn’t reach deep enough to undermine such buildings’ foundations. However, small buildings or structures often rest upon foundations shallow enough to be damaged or even partially toppled by this power.

Solidify material: This power permanently transforms mud, slurry, silt, or quicksand of any depth into soft stone (sandstone or a similar mineral). Any creature inside the area is allowed a Reflex save to escape before the area is hardened to stone. You may also use this effect to condense solid material, reducing the total area that they take up by half but increasing the hardness of compressed material by 2.

The effects of this power last until they are dispelled or if another effect otherwise alters them.

Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.

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