Discipline metacreativity; Level cryptic 3, dread 3, psion/wilder 3, psychic warrior 3, tactician 3, vitalist 3, voyager 3


Display auditory, visual
Manifesting Time 1 standard action


Range medium (100 ft. + 10 ft./level)
Target one mecha
Duration 1 minute/level
Saving Throw Fortitude negates; Power Resistance yes
Power Points 5


With a sudden surge of psionic power, you substantially alter the functionality of a mecha.

The targeted mecha immediately gains or loses one mech enhancement chosen by you. If a pilot is currently inside the mech, this change cannot completely prevent the pilot from piloting the mech (such as by reducing the mech’s size so that it is too small to fit the pilot).

Augment: This power can be augmented in the following ways:

  1. For every 4 additional power points you spend, you may add or remove one additional Mech Enhancement from the target mecha.
  2. For every 2 additional power points you spend, you may affect one additional mech within range. Different enhancements may be applied or removed from different mecha.
  3. By spending 2 additional power points, you may use this power to add mech enhancements to a non-mech target. You may not use this power to remove enhancements from such a creature unless it is benefiting from enhancements given by another instance of this power being manifested.
  4. For every 2 additional power points you spend, including those spent as part of other augments, increase the save DC by 1.
Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.

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