Mechanical Rapture

Discipline psychokinesis; Level psion/wilder 9


Display visual
Manifesting Time 1 standard action


Range close (25 ft. + 5 ft./2 levels) Area all technological effects and technological items within a 40-ft.-radius burst, or one technological item (see text)
Duration 1 minute/level
Saving Throw Fortitude negates; Power Resistance No
Power Points 17


The ultimate weapon in the face of ever-escalating conflict is the ability to invalidate your opponent’s greatest assets. Such a power can only be described as Rapture. All technological effects and technological items within the radius of the power, except for those that you carry or touch, are raptured. Technological items must make a Fortitude save or loose all charges, and those that do not use charges have their effects suppressed for 1 minute/level. Robots in the area must succeed on a fort save or be dazed for the duration of the power, becoming staggered if the succeed. An item in a creature’s possession uses its own Fortitude save bonus or its possessor’s Fortitude save bonus, whichever is higher. If an item’s saving throw results in a natural 1 on the die, the item is destroyed instead of being suppressed.

You can also use this power to target a single item.

The item gets a Fortitude save at a –5 penalty to avoid being permanently destroyed. Even artifacts are subject to rapture. If successful, the artifact’s power unravels, and it is destroyed.

Section 15: Copyright Notice

Arcforge: Technology Expanded © 2018, Legendary Games; Authors: Matt Daley, Michael Sayre.

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