Psychic Interference

Discipline: Telepathy [mind-affecting, Network]; Level: Tactician 2


Display: mental
Manifesting Time: 1 standard action


Range: close (25 ft. + 5 ft/2 levels)
Target: 1 creature
Duration: One rnd./lvl.
Saving Throw: Will partial (see text); Power Resistance: Yes
Power Points: 3


You form a mental bond with one creature within range and use that bond to force minor hallucinations into the target’s mind, hindering them in several potential ways.

Targets of this power suffer a -2 penalty on one of the following for the duration of the power (your choice):

* Attack rolls

* Saving throws

* Ability checks and skill checks

A successful save reduces the penalty to -1.

Augment: You may augment this power in one or both of the following ways.

1. If you spend 2 additional power points, you may choose a second type of check to which the penalty applies.

2. For every 2 additional power points you spend, the penalty increases by 1. For every two points the penalty increases, the penalty on a successful Will save increases by 1.

In addition, for every 2 power points spent to achieve either of these results, the power’s save DC increases by 1.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
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