Psychic Bodyguard

Discipline: Telepathy [mind-affecting]; Level: Psion/wilder 2, Tactician 2, Vitalist 2


Display: mental, visual
Manifesting Time: 1 round


Range: Medium (100 feet + 10 feet/lvl.)
Target: 1 willing creature
Duration: One hr./lvl. (D) or until discharged; see text
Saving Throw: Yes (harmless); Power Resistance: Yes (harmless)
Power Points: 3


You forge a specialized telepathic connection between yourself and one ally. Whenever the target must make a Will save, you make the save instead as if the effect targeted you. If you fail in the saving throw, your ally suffers the consequences of the effect that forced the Will save and you must make an additional Will save at the same DC or be stunned for one round. The target may willingly fail saves against harmless powers without causing you to be stunned. Once the connection is forged, you can make Will saves for your ally as long as she remains in range. If she strays out of range, the power ends. You may not willingly fail a save when using psychic bodyguard, but you may allow the target to make her own save. The power immediately ends after you have made a successful Will save for the target.

Augment: This power may be augmented in one or more of the following ways.

1. For every additional 2 power points spent, the power lasts for one additional successful Will save.

2. If you spend 8 additional power points, the power is not discharged after making a successful Will save.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
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