Manifesting Time: 1 swift action
Target: 1 creature
Duration: One round; see text
Saving Throw: None; Power Resistance: Yes
Power Points: 3
Until the end of your turn, the next successful melee attack you make deals an additional +1d4 points of damage and temporarily attunes you to the creature struck. A creature with Power Resistance may attempt to block you attuning to it, but Power Resistance does not affect the additional damage to your attack.
Trigger: If the target is not adjacent to you at the end of its next turn, you can expend your psionic focus as a free action to teleport adjacent to it, as long as it is within Close range (25 ft. + 5 ft./2 levels).
Augment: If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.