Manifesting Time: 1 standard action
Range: close (25 ft. + 5 ft/2 levels)
Target: you plus one creature
Duration: 1 rnd./lvl.
Saving Throw: Will negates (harmless, see text); Power Resistance: Yes
Power Points: 9
This power links the fighting prowess of one to another. Treat all targets of this power in all ways as if they have a base attack bonus equal to the highest base attack bonus amongst all willing targets affected (this can grant additional attacks per round as usual for a high base attack bonus).
Temporary effects that alter base attack bonus are ignored by this power. While subjects still gain the benefit of both effects, prowess as one only deals with their regular base attack bonus before other temporary effects are applied.
Augment: You may augment this power in one or both of the following ways.
1. For every 3 additional power points you spend, you can share one of the target’s weapon proficiencies with every other willing target.
2. If you spend 4 additional power points, you can instead share the lowest base attack amongst any targets you choose instead of the highest. This can cause a loss of melee attacks or deny use of feats or class abilities. If a recipient’s base attack bonus would be lowered through the use of this power, they may attempt a Will saving throw each round to ignore its effects.
3. For every 4 additional power points you spend, you may also select one class feature belonging to you or a target that directly modifies the base attack bonus you share, either by providing a bonus or by altering the base attack bonus. Example class features include the monk’s Flurry of Blows class feature. The GM may allow additional abilities at his discretion. You may effectively grant this class feature to any or all willing targets of your choice; treat them as if they actually had the class feature in question, with one exception: if a class feature has additional benefits besides directly modifying the base attack bonus, those additional benefits are not included.