Discipline: psychoportation; Level: Marksman 2, nomad 2
Display: material, olfactory
Manifesting Time: 1 standard action
Range: Medium (100 ft. + 10ft./level)
Target: One creature
Duration: One round/level
Saving Throw: Reflex negates; see text; Power Resistance: Yes
Power Points: 3
An artificial well of gravity manifests on the target, pulling other objects in towards it. All attacks against the target gain a +2 circumstance bonus to the attack roll as attacks are drawn toward it from the increased gravitational pull.
Any attempt to move closer to or around the target is unhindered, but any attempt to move away from the affected creature is treated as difficult terrain until more than 10 ft. away. A successful Reflex save negates this effect.
Creatures benefiting from Stability or Personal Gravity, such as an elocater, gain a +4 bonus to their saving throw.
Augment: This power may be augmented in one or both of the following ways.
1. By spending an additonal 2 power points, ranged attacks, but not ranged touch attacks, fired at nearby targets are likely to veer off course, turning toward the creature affected. Any ranged attack within 10 ft. that misses its target has a 25% chance of striking at the creature affected. Roll a second attack roll at a -4 penalty with the affected creature as the target. If the attack roll is successful, the affected creature is struck by the ranged attack.
2. For every 4 additional power points spent, the distance from the target increases by 5 ft. to determine if a missed attack strikes at the affected creature.