Gravitational Anchor

Discipline: psychoportation; Level: Marksman 3, nomad 3


Display: material, olfactory
Manifesting Time: 1 standard action


Range: Medium (100 ft. + 10ft./level)
Target: One creature, object, or location; see text
Area: 10 ft. radius burst
Duration: One round/level
Saving Throw: Reflex negates; see text; Power Resistance: Yes
Power Points: 5


You generate an increased gravity field at a single point within range, pulling creatures and objects downward. The targeted point can be a creature or unattended object, but if so, the target is allowed a Reflex save to negate the effect. Each creature moving or attacking within the affected area must make a Reflex Save each round or be affected by the effects of the gravity field for that round. The increased gravity field inflicts a -2 penalty on all non-ray attack that pass through the affected area (even ranged attacks originated by or targeting creatures outside of the field), and all movement through the affected area counts as difficult terrain. Creatures attempting to fly or levitate in the field are forcibly dragged down 20 ft. per round at the end of their turn. Any creature that falls more than 10 ft. in the field that strikes the ground takes double damage from the fall. In addition, trip attempts gain a +2 circumstance bonus, rather than the -2 penalty, against affected targets within the field.

Creatures benefiting from Stability or Personal Gravity, such as an elocater, gain a +4 bonus to their saving throw.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
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