False Future

Discipline: clairsentience; Level: Seer 2, Tactician 2


Display: auditory, material
Manifesting Time: 1 standard action


Range: close (25 ft. + 5 ft./2 levels)
Target: 1 creature
Duration: 1 round
Saving Throw: Will negates; Power Resistance: Yes
Power Points: 3


You show the targeted creature a vision of the future that is slightly incorrect. At any point in the target’s turn, you can reposition them 5 ft. to reflect their reaction to the false insight. The target may react after the reposition has occurred. This might make an action the creature was about to take invalid, such as repositioning them when they are about to make an attack, in which case the action is wasted.

You cannot reposition the creature into a square which they could not occupy or where there is no ground (such as over a cliff, into a river, or a flow of lava). Repositions using this power do not provoke attacks of opportunity.

Augment: For every 2 additional power points spent, this power lasts an additional round and the save DC increases by 1. The target gets a save on every round this effect is used upon them at the same save DC.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
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