Manifesting Time 1 standard action
You release a powerful stroke of your active energy type (cold, electricity, fire, or sonic) that encircles all creatures in the area, dealing 1d6 points of damage to each of them. In addition, any creature that fails its save for half damage must succeed on a Will save or be stunned for 1 round.
Electricity Manifesting a stroke of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.
Fire A stroke of this energy type deals +1 point of damage per die.
Sonic A stroke of this energy type deals –1 point of damage per die and ignores an object’s hardness.
This power’s subtype is the same as the type of energy you manifest.
- For every additional power point you spend, this power’s damage increases by one die (d6).
- For every two additional dice of damage, the power’s save DC increases by 1.
Special A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.
Psionics Unleashed. Copyright 2010, Dreamscarred Press.