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Energy Splash

Discipline: psychokinesis [see text]; ; Level: Psion/wilder 0

MANIFESTING

Display: auditory

Manifesting Time: 1 standard action

EFFECT

Range: Close (25 ft. + 5 ft./2 levels)
effect: Ray
Duration: instantaneous
Saving Throw: None; Power Resistance: Yes
Power Points: psionic focus or 1

DESCRIPTION

You create a ray of your active energy type (cold, electricity, fire, or sonic) that shoots forth from your fingertip and strikes a target within range, dealing damage if you succeed on a ranged touch attack with the ray.

Cold: A ray of this energy type deals 2 points of damage. Alternately, the manifester can choose to deal no damage but instead chill up to 1 pound of non-living material (such as cooling a drink).

Electricity: A ray of this energy type deals 1 point of damage. Manifesting a ray of this energy type provides a +3 bonus on your attack roll if the target is wearing metal armor and a +2 bonus on manifester level checks for the purpose of overcoming Power Resistance. Alternately, the manifester can choose to deal no damage but instead cause a relatively harmless static shock. This shock is painful enough to wake someone sleeping, but is not painful to interrupt concentration or spellcasting.

Fire: A ray of this energy type deals 2 points of damage. Alternately, the manifester can choose to deal no damage but instead light a readily flammable object such as a lantern or torch, or warm up to 1 pound of nonliving material (such as heating food).

Sonic: A ray of this energy type deals 1 point of damage and ignores an object’s hardness. Alternately, the manifester can choose to deal no damage but instead cause a loud bang at the target location (DC 10 Perception check to hear it). This power’s subtype is the same as the type of energy you manifest.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.