Energy Cone

Discipline Psychokinesis [see text]; Level Kineticist 3

MANIFESTING

Display Auditory
Manifesting Time 1 standard action

EFFECT

Range 60 ft.
Area Cone-shaped spread
Duration Instantaneous
Saving Throw Reflex half or Fortitude half; see text; Power Resistance Yes
Power Points 5

DESCRIPTION

You create a cone of energy of your active energy type (cold, electricity, fire, or sonic), extending outward from your hand, that deals 5d6 points of damage to every creature or object within the area.

Cold A cone of this energy type deals +1 point of damage per die. The saving throw to reduce damage from a cold cone is a Fortitude save instead of a Reflex save.

Electricity Manifesting a cone of this energy type provides a +2 bonus to the save DC and a +2 bonus on manifester level checks for the purpose of overcoming power resistance.

Fire A cone of this energy type deals +1 point of damage per die.

Sonic A cone of this energy type deals –1 point of damage per die and ignores an object’s hardness.

This power’s subtype is the same as the type of energy you manifest.

Augment For every additional power point you spend, this power’s damage increases by one die (d6). For each extra two dice of damage, this power’s save DC increases by 1.

Special A kineticist does not need to select an energy type for this power when he gains psionic focus. He may choose the type of damage at the time the power is manifested.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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