Manifestation Time: One standard action
Target: Creature touched
Saving Throw: Fort negates (harmless); Power resistance: Yes (harmless)
Power Points: 3
You cleanse the subject’s body of unhealthy influences and relieve 1d2+1 rounds’ worth of debilitating conditions – dazed, confused, nauseated, shaken, and/or stunned. The subject gains instant relief if she is dazed, confused, nauseated, shaken, and/or stunned. If the duration of the debilitating condition is longer than the relief provided by this power, the subject can either, at your choice, remain affected by the debilitating condition, but for a reduced time, or gain 1d2+1 rounds unaffected by the condition. So, if the subject is dazed for 10 rounds, using this power can either grant them 1d2+1 rounds not being dazed or shorten that period by 1d2+1 rounds. You could manifest this power again to relieve the additional rounds of the specified debilitating conditions.
Augment: This power can be augmented in one or more of the following ways.
1. For every 2 additional power points you spend, the number of rounds of relief extends by 1.
2. If you spend 8 additional power points, you can restore a petrified creature back to its normal state, although the subject must make a successful DC 15 Fortitude save to survive the process. Any petrified creature, regardless of size, can be restored.