Ectoplasmic Sheen

Discipline Metacreativity (Creation); Level Psion/Wilder 1


Display Visual and olfactory
Manifesting Time 1 standard action


Range Close (25 ft. + 5 ft./2 levels)
Target or Area One object or a 10-ft. square
Duration 1 round/level (D)
Saving Throw See power text; Power Resistance No
Power Points 1


You draw forth ectoplasm in an area, causing the surface to become slick. Any creature in the area when the power is manifested must make a successful Reflex save or fall. A creature can walk within or through the area of ectoplasm at half normal speed with a DC 10 Acrobatics check. Failure means it can’t move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed. The power can also be used to create a greasy coating on an item. Material objects not in use are always affected by this power, while an object wielded or employed by a creature requires its bearer to make a Reflex saving throw to avoid the effect. If the initial saving throw fails, the creature immediately drops the item. A saving throw must be made in each round that the creature attempts to pick up or use the affected item. A creature wearing affected armor or clothing gains a +10 circumstance bonus on Escape Artist checks and combat maneuver checks made to escape a grapple, and to their CMD to avoid being grappled.

Augment If you spend 6 additional power points, each target that fails a Reflex save to remain standing and falls must first make a Strength check (with the same DC as the Reflex save) to stand. In addition, for every two additional power points you spend augmenting this power, the power’s save DC increases by 1.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

scroll to top