Manifesting Time: 1 minute
Target: One living creature touched
Duration: See text
Saving Throw: None; Power Resistance: Yes
Power Points: 9
You, or a messenger you touch, send a message to others in the form of a dream. At the beginning of the effect, you must name the recipient or identify him or her by some title that leaves no doubt as to identity. The messenger then enters a trance, appears in the intended recipient’s dream, and delivers the message. The message can be of any length, and the recipient remembers it perfectly upon waking. The communication is one-way. The recipient cannot ask questions or offer information, nor can the messenger gain any information by observing the dreams of the recipient.
Once the message is delivered, the messenger’s mind returns instantly to its body. The duration of the power is the time required for the messenger to enter the recipient’s dream and deliver the message.
If the recipient is awake when the power begins, the messenger can choose to wake up (ending the effect) or remain in the trance. The messenger can remain in the trance until the recipient goes to sleep, then enter the recipient’s dream and deliver the message as normal. A messenger that is disturbed during the trance comes awake, ending the effect.
Creatures who don’t sleep or don’t dream cannot be contacted by this power.
The messenger is unaware of its own surroundings or of the activities around it while in the trance. It is defenseless both physically and mentally (always failing any saving throw) while in the trance.
Augment: If the recipient is awake when you begin to manifest the power, the messenger can choose to expend a number of power points (if the messenger is psionic) equal to the recipient’s Hit Dice –4 to plant the message, which the recipient receives when next she sleeps.