Divert Teleport

Discipline psychoportation (teleportation); Level psion/wilder 7, tactician 7


Display Visual
Manifesting Time 1 immediate action; see text


Range Medium (100 ft. + 10 ft./level)
Area A circle, centered on you, with a radius of 100 ft. + 10 ft./level
Effect Diverts the teleportation of any object or creature whose weight does not exceed your maximum load
Duration 10 min./level (D)
Saving Throw Will negates (foils diversion); Power Resistance Yes (foils diversion)
Power Points 13


Similar to detect teleportation, except that you know the intended destination, and you can divert the final destination of any teleportation attempt made by others within the area. You can divert the destination of both incoming and outgoing teleportations, psionic and magical. You must overcome the power resistance of creatures that possess it to make a successful diversion, and the teleporting creature can make a Will save to foil the diversion as well.

For the purpose of this power, “divert” means you choose the actual destination of any teleportation attempt you can affect, as if you yourself were teleporting to that location, regardless of the teleportation range of the effect you are diverting. The destination you choose must be a location with which you are very familiar or that you have studied carefully.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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