Distracting Strikes

Discipline telepathy [mind-affecting]
Level cryptic 2 (see note), psychic warrior 2


Display: Material and olfactory
Manifesting Time: 1 swift action


Range: Melee
Target: 1 creature
Duration: One round; see text
Saving Throw: None; Power Resistance: Yes
Power Points: 3


Your next single melee attack is imbued to distract the opponent. If the attack is successful, you deal damage normally and, until the end of its next turn, your target takes a -2 penalty to attack rolls and can’t make attacks of opportunity. If your attack misses, the target instead takes a -1 penalty to attack rolls until the end of its next turn, but can make attacks of opportunity as normal. Any Power Resistance your target has is applicable against this effect.

Augment: You can augment this power in one or both of the following ways.

1. For every four additional power points spent, this power affects one additional melee attack during this round. Effects from multiple attacks do not stack.

2. If you spend 6 additional power points, you can instead manifest this power upon making a successful melee attack and have the effects of this power instead apply to that attack. Doing so still uses your swift action for the round.

Section 15: Copyright Notice

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

scroll to top