Defer Fatality

Discipline: psychometabolism; Level: vitalist 6, psion/wilder 6, psychic warrior 6


Display: auditory
Manifestation Time: One immediate action


Range: personal
Target: you
Duration: instantaneous
Power Points: 11


When death is about to claim you because of a lethal attack of any sort, you instead enter a state of suspended animation. While fatality is deferred, you do not age, breathe, grow hungry, sleep, or regain power points. You are unaware of your surroundings and cannot use subconscious powers. Outside forces can damage your body, but as long as your head remains attached to your torso and your brain remains intact, the physical damage can be healed. A coup de’grace still forces you to make a Fortitude save or die.

You can manifest this power quickly enough to avoid complete destruction if you are unexpectedly affected by a lethal melee or ranged attack or effect. You cannot manifest this power if you are unconscious.

You remain in a state of deferred fatality until some third party provides you with magical or psionic healing in the amount equal to 10 points + the amount of damage your body originally (and subsequently) sustained which dropped you into this deferred state. When so cured, you become conscious, possess 1 hp, 1 power point, and sustain 1d4+1 points of temporary ability damage on each of your six ability scores. (If this brings your Constitution score to 0, you die normally.)

Section 15: Copyright Notice

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

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