Manifesting Time: One standard action
EFFECTRange: close (25 feet + 5 feet/2 levels)
Target: 1 creature
Duration: 1 rnd./lvl.
Saving Throw: Will partial; Power Resistance: Yes
Power Points: 11
You invade the target’s mind and temporarily reduce its ability to ward off attacks. If the target succeeds at its saving throw, its hardiness is still depleted; the target takes 1 extra point of damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. If it fails its save, it takes maximum damage plus 1 point of extra damage per die of damage it is dealt from melee or ranged attacks while the duration lasts. For instance, if a greatsword that normally deals 2d6 points of damage hits the target, they take 14 points of damage from the hit automatically.
A target that knows that it is under the effect may spend a move action to make an additional Will save at the original save DC to attempt to reduce the effect to only taking 1 extra point of damage per die of damage it is dealt.