Discipline psychoportation; Level cryptic 2, psion/wilder 2


Display Material
Manifesting Time 1 standard action


Range Medium (100 ft. + 10 ft./ level)
Target One door, box, or chest with an area of up to 10 sq. ft./level
Duration Instantaneous; see text
Saving Throw None; Power Resistance No
Power Points 3


You psionically open stuck, barred, or locked doors, as well as those subject to hold portal or arcane lock.

When you complete the manifestation of this power, make a manifester level check against the DC of the lock with a +10 bonus. If successful, you open up to two means of closure. This power opens secret doors, as well as locked or trick-opening boxes or chests. This also loosens welds, shackles, or chains (provided they serve to hold something shut). If used to open an arcane locked door, the power does not remove the arcane lock but simply suspends its functioning for 10 minutes. In all other cases, the door does not relock itself or become stuck again on its own. This does not raise barred gates or similar impediments (such as a portcullis), nor does it affect ropes, vines, and the like. The effect is limited by the area. Each manifestation can undo as many as two means of preventing access.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

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