Discipline: psychokinesis [light]; Level: Marksman 2
Manifesting Time: 1 swift action
Target: 1 piece of ammunition
Duration: 1 round/level; see text
Saving Throw: Will Negates; Power Resistance: Yes (harmless, object)
Power Points: 3
You charge a piece of ammunition (arrow, bolt, or slingstone) with psychokinetic energy that, when used in a successful ranged attack, releases a blinding burst of light. The creature struck when you fire the charged piece of ammunition must make a Fortitude save or be blinded for one day.
Augment For every 2 additional power points spent, you can charge an additional piece of ammunition.