Manifesting Time: 1 standard action
Range: close (25 ft. + 5 ft./2 levels)
Target: you plus one creature
Duration: 1 rnd./lvl.
Saving Throw: Will negates (harmless, see text); Power Resistance: Yes
Power Points: 15
This power reflects the pinnacle of the network abilities — the unification of physical and mental Traits in their purest form, ability scores. When you manifest this power, choose one of the six ability scores. The highest example of that score amongst the targets replaces the same ability score amongst all willing targets.
Only base ability scores can be linked in this way — that is, the ability score without any bonuses or penalties of any type, except Racial modifiers, age modifiers, inherent bonuses, and the bonuses every four character levels. Other effects that modify ability scores (such as spells, psionic powers, magic items, class features, and so on) are not transferred, though they remain in effect, altering any replaced score as they would alter the original.
Augment: You may augment this power in one or both of the following ways.
1. If you spend an additional 2 power points, you may instead share the lowest base ability score amongst all targets, willing or not (which may impact spellcasting in a way similar to ability damage). Unwilling targets may make a Will saving throw each round to ignore the effects of this power for that round. You are exempt from any ability score change this way.
2. For every 2 additional power points you spend, you may choose an additional ability score for this power to affect.
In addition, for every 2 power points spent to achieve either of these results, increase the save DC (if applicable) by 1.
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.