Blinding Shot

Discipline: psychokinesis [light]; Level: Marksman 2


Display: Visual
Manifesting Time: 1 swift action


Range: Touch
Target: 1 piece of ammunition
Duration: 1 round/level; see text
Saving Throw: Will Negates; Power Resistance: Yes (harmless, object)
Power Points: 3


You charge a piece of ammunition (arrow, bolt, or slingstone) with psychokinetic energy that, when used in a successful ranged attack, releases a blinding burst of light. The creature struck when you fire the charged piece of ammunition must make a Fortitude save or be blinded for one day.

Augment For every 2 additional power points spent, you can charge an additional piece of ammunition.

Section 15: Copyright Notice
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.
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