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Thought Eater

This small creature appears to be roughly three feet in length, and its skeleton is visible through the wispy, ethereal flesh that covers its form. Its body resembles a feline, while its head has a decidedly avian cast.

Thought Eater CR 2

XP 600
N Small aberration (psionic)
Init +8; Senses darkvision 60 ft., Perception

DEFENSE

AC 17, touch 15, flat-footed 13 (+4 Dex, +2 natural, +1 size)
hp 13 (3d8)
Fort +1, Ref +5, Will +4
Defensive Abilities ethereal passage

OFFENSE

Speed 40 ft.
Melee touch +4 (eat thoughts)

Psi-like Abilities (ML 3rd)

At-willdetect psionics, distract (DC 13), precognition, telepathic lash (DC 13*);

3/daythought shield.

The save DCs are Charisma-based.

*Includes augmentation for the thought eater’s manifester level.

STATISTICS

Str 12, Dex 18, Con 11, Int 7, Wis 12, Cha 14
BAB +2; CMB +2; CMD 14
Feats Alertness, Improved Initiative
Skills Perception +7, Stealth +14

SPECIAL ABILITIES

Eat Thoughts (Su)

A thought eater can drain psionic power points with a successful melee touch attack.

Each touch drains 6 power points from the opponent (or fewer, if the opponent has fewer than 6 points remaining). Against a non-psionic creature or a psionic creature that currently has no power points, this touch attack instead deals 1 point of Intelligence damage, which provides nourishment equivalent to 6 power points.

A thought eater requires 12 power points per day to survive but will gorge itself on weak prey.

Ethereal Passage (Su)

A thought eater can shift from the Ethereal Plane to the Material Plane as part of any move action, and then shift back again as a free action. The ability is otherwise identical to the psionic ethereal passage power.

ECOLOGY

Environment Ethereal Plane
Organization solitary or group (1-3)
Treasure none

Bizarre in appearance, thought eaters feed on the mental energy of creatures. They are capable of transporting rapidly between the Material Plane and the Ethereal Plane and use this to deadly effect.

Although they possess intelligence, thought eaters do not speak.

Thought eater tactics revolve around waiting in the Ethereal plane for intelligent, or preferably psionic, creatures to come near. It Will then shift to the Material Plane in an attempt to ambush its intended victim.

If this ambush proves successful, the thought eater returns back to the Ethereal Plane to digest its newly acquired meal.

A thought eater can only stay in the Material Plane continuously for one minute before it dies due to its flesh dissipating. A thought eater prefers to retreat back to the Ethereal Plane rather than continuing to fight if it is badly injured.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.