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Temporal Filcher

The single-horned creature before you stands 8 feet tall and is balanced on a single leg, a leg which appears to end in a prehensile foot. Four elongated, multi-jointed arms extend outward from its body, its clawed hands reaching toward you.

Temporal Filcher CR 3

XP 800
NE Large aberration (psionic)
Init +7 Senses darkvision 60 ft., Perception +12

DEFENSE

AC 16, touch 13, flat-footed 12 (+3 Dex, +1 dodge, +3 natural, –1 size)
hp 52 (8d8+16)
Fort +4, Ref +5, Will +7

OFFENSE

Speed 40 ft.
Melee 4 claws +6 (1d6+1 plus grab) and bite +6 (1d8+1) and horn +1 (1d4)
Space 10 ft.; Reach 10 ft.
Special Attacks time filch

Psi-like Abilities (ML 8th)

At-willchameleon, distract (DC 13), fold space, defy gravity, wall walker;

3/ daymental barrier.

The save DC is Charisma-based.

STATISTICS

Str 13, Dex 17, Con 14, Int 7, Wis 12, Cha 14
BAB +6; CMB +8 (+12 to grapple); CMD 22
Feats Alertness, Dodge, Improved Initiative, Mobility
Skills Acrobatics +14, Perception +12

SPECIAL ABILITIES

Time Filch (Su)

If a temporal filcher successfully grapples a Large or smaller creature, it latches onto the opponent’s body and shifts 7 minutes forward in time as a free action. Observers (if any) see the temporal filcher and its prey disappear in a shimmer, then reappear 7 minutes later in exactly the orientation and condition they left. For the filcher and its prey, no time passes at all. The victim must succeed on a Will save (DC 16) or be dazed for 1 round from temporal disorientation. The ability is otherwise identical to time hop manifested by an 8th-level manifester.

Grab (Ex)

To use this ability, a temporal filcher must hit a creature of Large size or smaller with two claw attacks. It can then attempt to start a grapple as a free action without provoking attacks of opportunity.

If it wins the grapple check, it establishes a hold and uses its time filch ability.

ECOLOGY

Environment any
Organization solitary
Treasure standard

Yellowish in appearance, with gray and blue markings, temporal filchers use their psionic abilities to hop their prey forward in time, preventing the prey’s allies, should there be any, from offering aid.

Large, aggressive, and dangerous, temporal filchers are predators that hunt by using its chameleon power, waiting for prey. Preferring to ambush the rear of a group, the temporal filcher uses surprise as part of its strategy, then hopping forward in time to confuse any other possible opponents.

If wounded, a temporal filcher will use its time filch ability on itself in an attempt to confuse its opponents and then retreat to safety once its enemies have departed.

Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.