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Cerebrilith

The creature before you looks like a furless ape that has been crossed with some sort of reptile. Its skull is far longer than it should be, and it does not appear to have a neck, the skull simply continuing directly into the creatures severely hunched back. The skull is not a solid piece, appearing more like a thick ribcage on top, and you can see the enormous brain that also appears to continue into the creature’s back. Long arms appear to keep it balanced, but as it stands up, you realize that they are only kept on the ground for ease of movement, and it appears more than capable of using them in a fight.

Cerebrilith CR 10

XP 9,600
CE Large outsider (chaotic, demon, evil, extraplanar, psionic)
Init +1; Senses darkvision 60 ft., Perception +24

DEFENSE

AC 25, touch 10, flat-footed 24 (+1 Dex, +15 natural, –1 size)
hp 112 (9d10+63)
Fort +13, Ref +4, Will +10
Defensive Abilities DR 10/good; Immune electricity and poison; Resist acid 10, cold 10, fire 10; PR 20

OFFENSE

Speed 30 ft.
Melee Bite +14 (1d8+6) and 2 claws +14 (1d6+6)
Space 10 ft.; Reach 10 ft.

Spell-like Abilities (CL9)

At-willdeeper darkness, desecrate, detect good, dispel good (Dc 20), greater teleport (self plus 50 pounds of objects only), magic circle against good, unholy blight (DC 19).

1/daysummon (level 4, 1 cerebrilith, 35%)

Psi-like Abilities (ML 9th)

At-willbrain lock (any non-mindless, DC 17*), detect psionics, ego whip (2d4, DC 19*), id insinuation (four targets, DC 20*), mind trap (5 rounds*)

3/daymind control (24 hours, DC 20*), ectoplasmic form, mind probe (DC 20)

1/daymind thrust (9d10, DC 20*)

*Includes augmentation for the cerebrilith’s manifester level.

STATISTICS

Str 22, Dex 13, Con 25, Int 15, Wis 18, Cha 21
BAB +9; CMB +16; CMD 27
Feats Power Attack, Psionic Meditation, Psionic Fist, Unavoidable Strike, Greater Psionic Fist, Wild TalentB
Skills Autohypnosis +16, Knowledge (arcane) +14, Knowledge (the planes) +14, Knowledge (psionics) +14, Perception +24, Sense Motive +16, Spellcraft +14, Stealth +13 Racial Modifiers +8 Perception
Languages Abyssal, Celestial, Draconic; telepathy 100 ft.

ECOLOGY

Environment any (Abyss)
Organization solitary
Treasure standard

Cerebriliths are specialized demons, augmenting their demonic abilities with psionic might. Cerebriliths are more concerned with their own power than anything else, and very rarely join in demonic armies unless they are needed for a specific purpose. Much of a cerebrilith’s time is spent perfecting its own abilities, generally by using mortals as prey.

Cerebriliths are absolute monstrosities, the largest rivaling balors in size when fully erect. A typical cerebrilith stands around 15 feet tall, and weighs around 5,000 lbs. They’re constantly hunched nature means most cerebriliths appear to only be around 11 to 12 feet high. They form from the souls of powerful psionicists, although only the soles of true psionic masters are capable fueling the creation of one cerebrilith, which otherwise may take as many as a dozen souls of psionic mortals to form.

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