Power List: Psion Discipline Powers

Egoist: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Kineticist: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Nomad: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Seer: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Shaper: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9
Telepath: 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9

Egoist (Psychometabolism) Discipline Powers

Level Power Name Augment Description Source
1 Corrosive Aura A Surround yourself with a mist of acid that deals damage to nearby creatures. PE:APG
Metamorphosis, Minor A Change your physical form to a minor degree. PU
Natural Healing A Heal 3 hit points of damage. PU
Thicken Skin A Gain +1 enhancement bonus to your AC for 10 min./level. PU
2 Animal Affinity A Gain +4 enhancement to one ability. PU
Chameleon A Gain +10 enhancement bonus on Hideerrata? checks. PU
Empathic Transfer A Transfer another’s wounds to yourself. PU
Resist Toxin A Your body becomes temporarily immune to poison. PE:APG
3 Ectoplasmic Form You gain benefits of being insubstantial and can fly slowly. PU
Expose Weakness A Cause a creature to become clumsy. PE:APG
Hustle Instantly gain a move action. PU
Metamorphosis A Change your physical form. PU
Physical Acceleration A You move faster, gain +1 on attack rolls, AC, and Reflex saves. PE:APG
4 Hidden Body A Hide one creature within the body of another. PE:APG
Psychic Drain Touch attack drains 2 power points/level from foe. PU
Resist Death A Gain protection against negative energy effects. PE:APG
5 Psionic Revivify A Return the dead to life before the psyche leaves the corpse. PU
Psychofeedback A Boost Strength, Dexterity, or Constitution at the expense of one or more other scores. PU
Restore Extremity Return a lost digit, limb, or other appendage to subject. PU
6 Cleanse Spirit A Restores level and ability score drains. PU
Metamorphosis, Major A Radically change your physical form. PU
7 Fission You briefly duplicate yourself. PU
8 Fusion You combine your abilities and form with another. PU
9 Metamorphosis, True Gain incredible versatility in shapeshifting. PU
Regenerative Aura Heal all creatures within range for 25 hit points per round. PE:APG

Kineticist (Psychokinesis) Discipline Powers

Level Power Name Augment Description Source
1 Control Object A Telekinetically animate a small object. PU
2 Control Air A You have control over wind speed and direction PU
Energy Missile A Deal 3d6 energy damage to up to five subjects. PU
3 Energy Cone A Deal 5d6 energy damage in 60-ft. cone. PU
Localized Windstorm A Increase or decrease winds in a small, controllable area. PE:APG
4 Control Body A Take rudimentary control of your foe’s limbs. PU
Energy Ball A Deal 7d6 energy damage in 20-ft. radius. PU
Inertial Barrier Gain DR 5/–. PU
5 Energy Current A Deal 9d6 damage to up to two foes as long as you concentrate. PU
Fiery Discorporation A Cheat death by discorporating into nearby fire for one day. PU
6 Dispelling Buffer Subject is buffered from one dispel psionics effect. PU
Null Psionics Field Create a field where psionic power does not function. PU
7 Reddopsi Powers targeting you rebound on manifester. PU
8 Psychokinetic Sphere Mobile force globe encapsulates creature and moves it. PU
9 Tornado Blast A Vortex of air subjects your foes to 17d6 damage and moves them. PU

Nomad (Psychoportation) Discipline Powers

Level Power Name Augment Description Source
1 Burst A Gain +10 ft. to speed this round. PU
Detect Teleportation A Know when teleportation powers are used in close range. PU
2 Dimension Swap A You and ally or two allies switch positions. PU
Gravitational Well A Cause the target to draw attacks toward it. PE:APG
3 Astral Caravan A You lead astral traveler-enabled group to a planar destination. PU
Delayed Response A Cause the target to act last. PE:APG
Gravitational Anchor Alter gravity to direct toward the creature or object you touch. PE:APG
4 Expulsion Forces a creature to return to its native plane. PU
Flight You fly at a speed of 60 ft. PU
Wrench Bars extra-dimensional movement. PU
5 Baleful Teleport A Destructive teleport deals 9d6 damage. PU
Psychoport A Instantly transports you as far as 100 miles/level. PU
Psychoport Trigger Predetermined event triggers psychoport. PU
6 Banish Banishes extraplanar creatures. PU
Reposition A Teleport multiple creatures short distances to different locations. PE:APG
7 Dream Travel A Travel to other places through dreams. PU
Ethereal Form Become ethereal for 1 round/level. PU
8 Time Hop, Mass A Willing subjects hop forward in time. PU
9 Psychoportation Circle Circle teleports any creatures inside to designated spot. PU
Time Regression Relive the last round. PU

Seer (Clairsentience) Discipline Powers

Level Power Name Augment Description Source
1 Destiny Dissonance Your dissonant touch sickens a foe. PU
Precognition Gain +2 insight bonus to one roll. PU
Psychic Tracking A Track a creature by thought, rather than by physical tracks. PE:APG
2 Clairvoyant Sense See and hear a distant location. PU
False Future A Show the target incorrect glimpses into the future, moving them 5 feet. PE:APG
Object Reading A Learn details about an object’s previous owner. PU
Sensitivity to Psychic Impressions You can find out about an area’s past. PU
True Terror A Cause the target to become stunned. PE:APG
3 Escape Detection You become difficult to detect with clairsentience powers. PU
Fate Link A You link the fates of two targets. PU
4 Anchored Navigation A Establish a mishap-free teleport beacon. PU
Remote Viewing A See, hear, and potentially interact with subjects at a distance. PU
5 Clairtangent Hand A Emulate far hand at a distance. PU
Second Chance A Gain a reroll. PU
6 Precognition, Greater Gain +4 insight bonus to one roll. PU
7 Fate of One Reroll any roll you just failed. PU
8 Hypercognition You can deduce almost anything. PU
9 Metafaculty You learn details about any one creature. PU

Shaper (Metacreativity) Discipline Powers

Level Power Name Augment Description Source
1 Astral Construct A Creates astral construct to fight for you. PU
Ectoplasmic Creation Creates one cloth or wood object. PU
2 Reconstruction Repairs construct of 3d8 hit points +1 hp/level. PU
3 Concealing Amorpha, Greater Quasi-real membrane grants you total concealment. PU
Ectoplasmic Cocoon A You encapsulate a foe so it can’t move. PU
4 Crystalline Bonds Wrap your target in coils of crystal, preventing movement. PE:APG
Modify Matter Transforms raw goods to finished items. PU
Quintessence You collapse a bit of time into a physical substance. PU
5 Hail of Crystals A A crystal explodes in an area, dealing 9d4 slashing damage. PU
6 Crystallize Turn subject permanently to crystal. PU
Genesis A You instigate a new demiplane on the Astral Plane. UP
Modify Matter, Greater Transforms a lot of raw goods to finished items. PU
7 Ectoplasmic Cocoon, Mass A You encapsulate all foes in a 20-ft. radius. PU
8 Astral Seed You plant the seed of your rebirth from the Astral Plane. PU
True Creation As major ectoplasmic creation, except items are completely real. PU

Telepath (Telepathy) Discipline Powers

Level Power Name Augment Description Source
1 Empathic Connection A Makes one person your friend. PU
Mindlink A You forge a limited mental bond with another creature. PU
Suppress Compulsion A You attempt to free a target temporarily from another’s control using conflicting signals. PE:APG
2 Aversion A Subject has aversion you specify. PU
Brain Lock A Subject cannot move or take any mental actions. PU
Compelling Voice A Compels subject to follow stated course of action. PU
Read Thoughts A Detect surface thoughts of creatures in range. PU
Sense Minds Detect non-mindless creatures with pinpoint accuracy. PE:APG
3 Battlesense A Mental heads-up display allows for improved teamwork. PE:APG
Crisis of Breath A Disrupt subject’s breathing. PU
Empathic Transfer, Hostile A Your touch transfers your hurt to another. PU
False Sensory Input A Subject sees what isn’t there. PU
4 Alientation Subject loses ability to communicate with or understand others. PE:APG
Fear Cascade A Paralyze one target and cause nearby enemies to become shaken. PE:APG
Memory Modification Changes 5 minutes of subject’s memories. PU
Mind Control A Control target telepathically. PU
Mindlink, Thieving A Borrow knowledge of a subject’s power. PU
Schism Your partitioned mind can manifest lower level powers. PU
Sensory Cascade A Trigger a dazing cascade of the senses in the target. PE:APG
5 Metaconcert A Mental concert of two or more increases the total power of the participants. PU
Mind Probe A You discover the subject’s secret thoughts. PU
6 Mind Switch A You switch minds with another. PU
7 Crisis of Life A Stop subject’s heart. PU
8 Mind Seed Subject slowly becomes you. PU
9 Mind Switch, True A permanent brain swap. PU
Psychic Chirurgery You repair psychic damage or impart knowledge of new powers. PU
Section 15: Copyright Notice

Psionics Unleashed. Copyright 2010, Dreamscarred Press.

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist, Jeremy Smith.

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