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Fear Projector

Fear is a powerful emotion, and in the midst of battle, it can stop even the strongest warrior in his tracks. Fear projectors tap into these ubiquitous phobias and channel them into the minds of their enemies, even using the members of their collective to expand their influence.

Project Fear

A fear projector is capable of projecting horrifying images into the minds of his enemies. As a standard action, the fear projector targets one creature within 30 ft. and projects these terrifying images into that creature’s mind unless the creature makes a successful Will save (DC 10 + 1/2 the projector’s level + the projector’s Charisma modifier). A failed save means the creature is shaken for a number of rounds equal to the fear projector’s Charisma modifier.

This ability replaces lesser strategies.

Collective Fear (Su)

The fear projector at 6th level has learned to channel his powers over fear through his collective. The fear projector can choose one member of his collective and treat that as the source for any fear-based effect he uses, including his project fear ability, by expending his psionic focus while creating the effect to be redirected. This ability includes altering what creatures can be targeted by an effect, what creatures are affected by an effect, and the like.

In addition, the member of his collective selected is shrouded in frightening images that provide a +1 deflection bonus to AC until the end of its next turn.

This ability replaces coordinate.

Power from Fear (Su)

Once a projector has reached 6th level, his allies are able to tap into his fear-based power. When a member of the collective causes a creature to have the shaken, panicked, or frightened condition, that collective member gains a +1 morale bonus to attack rolls and saving throws for a number of rounds equal to the fear projector’s Charisma modifier. Every four levels thereafter (9th, 13th, 17), this morale bonus improves by 1.

This ability replaces the teamwork feat normally gained at 6th level.

Permeating Fear (Su)

At 10th level, the fear projector can expend his psionic focus to channel his project fear ability through his collective and target all creatures within 30 ft. of any member of his collective. The fear projector must wait ten minutes after using this ability before he can use it again.

This ability replaces the strategy normally gained at 10th level.

Section 15: Copyright Notice

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.