Battle Medic

Getting wounded allies back into the fight is a part of combat that some tacticians embrace, sacrificing some of their strategic options to learn techniques to mend wounds and guard against attacks. These battle medics are not as skilled at healing as vitalists, but offer a mixture of tactical and healing abilities to help turn the tide of battle.

Powers Known

The combat medic selects his powers from the Tactician power list, but may also select powers from the Vitalist power list if they are of the Healing subdiscipline.

Medic Tricks (Ps)

Battle medics of all forms learn to manipulate the energy of body and mind in minor ways. A battle medic selects three 0th level powers from the Vitalist power list.

This ability replaces the Lesser Strategies class feature.

Transfer Wounds (Su)

Battle medics learn how to transfer wounds with but a touch. As a standard action that does not provoke attacks of opportunity, a battle medic may touch a target and heal it for 1d6 points of damage. The battle medic suffers the same number of points of non-lethal damage (up to the amount the target is actually healed) At 4th level and every 3 levels thereafter, the damage healed to the target and non-lethal damage taken by the battle medic increases by 1d6. A battle medic may use this ability a number of times per day equal to 3 + his Intelligence modifier. A battle medic may not use this ability upon himself.

This ability replaces the Coordinated Strike ability.

Healing Bond

A battle medic of 4th level has learned how to share healing over his network. When manifesting a power of the Healing subdiscipline with a range of personal, the battle medic can choose to change the target to a member of his collective.

This replaces the strategy normally gained at 4th level.

Back Into the Fray

A battle medic of 6th level has learned to channel additional healing energy when it is most needed. When manifesting a power of the Healing subdiscipline on a member of his collective, and the target is below 50% of its total hit points, the battle medic can expend his psionic focus to treat that power as if affected by the Empower Power feat

This ability replaces Coordinate.

Cushion the Blow

A battle medic gains the Cushion the Blow feat as a bonus feat at 6th level. At 12th level, the battle medic gains the Improved Cushion the Blow feat as a bonus feat. At 18th level, the battle medic gains the Greater Cushion the Blow feat as a bonus feat. The battle medic does not need to meet the prerequisites of these feats to gain their benefits.

This ability replaces Teamwork Feats.

Section 15: Copyright Notice

Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.

scroll to top