Metacreativity Discipline

A psion specializing in metacreativity is known as a shaper. This discipline includes powers that draw ectoplasm from the Astral Plane, creating semisolid and solid items such as armor, weapons, or animated constructs to do battle at the shaper’s command.

Discipline Talents (Ps)

Choose two powers from the following list: create sound, crystal shard, ectoplasmic creation, and entangling ectoplasm.

As long as you maintain psionic focus, you may manifest either of your chosen powers without paying a power point cost, but the power may not be augmented or affected by metapsionic feats. The duration of create sound and entangling ectoplasm is one round per two psion levels (minimum 1 round), while ectoplasmic creation lasts one hour. The damage of crystal shard is reduced to 1d3.

Summoner’s Call (Ex)

At 2nd level, if you maintain focus when manifesting a power of the creation subdiscipline, the duration is increased by 1 round plus 1 round for every four psion levels. In addition, your astral constructs gain an additional menu option of the highest menu available when you manifest the power.

Ectoplasmic Protection (Su)

At 8th level, you can gain an ectoplasmic coating over your form, granting you concealment for one round per psion level, usable once per day and an additional time per day every four psion levels thereafter.

Maestro of Ectoplasm (Su)

At 14th level, once per day as a standard action, you can take raw ectoplasm and use it in a myriad of ways. You can choose to coat up to 50 square feet (in 10 foot squares) in a slick, as the ectoplasmic sheen power (DC 10 + half psion level + Intelligence modifier), or create a up to 7 levels in astral constructs, divided at your discretion (a 5th-level construct and a 2nd-level construct, a single 7th-level construct, seven 1st-level constructs, etc.), create a volume of matter as if manifesting major ectoplasmic creation, or repair a damaged astral construct for up to 30 hit points plus 1 hit point per psion level.

Astral Ally (Su)

At 20th level, you can change the duration of an astral construct power to permanent. You can have no more than one astral construct power made permanent in this way at one time. If you designate another astral construct power as permanent, the previous power immediately ends.

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