The trailblazer develops skills to aid him in tracking prey and avoiding obstacles, rather than in the learning how to manipulate and craft psionic items. He uses his astral suit to improve his ability to move and handle varied environments, in addition to its use as a form of protection. Where other hunters might find armor to be a hindrance, the trailblazer’s astral suit is an asset, helping him to blend in with his surroundings.
A trailblazer adds half his level (minimum 1) to Survival skill checks made to follow or identify tracks.
This ability replaces Craftsman.
The trailblazer can, as a swift action, alter his astral suit’s customizations to better allow him to follow prey or respond to changing environments, but he is limited to the list of customizations below when doing so. The customization being lost and the customization being gained must both be in the list below. The customizations the trailblazer can select from are Burrow, Chameleon, Climb, Darkvision, Flight, Speed, Swim, Underwater Breath.
This ability replaces Reconfigure.
Undetected Tracker (Ex)
Starting at 4th level, the trailblazer learns how to make his astral suit blend in with his environment and soften his movements. The trailblazer adds 1/2 his class level to Stealth checks as long as he is maintaining psionic focus and has his astral suit active.
This ability replaces Augment Suit.
A trailblazer of 5th level adds 1/2 his class level to Perception skill checks made to locate traps and to Disable Device skill checks (minimum +1). A trailblazer can use Disable Device to disarm magic traps.
This ability replaces Master Craftsman.
The customizations below are unique customizations only available to the trailblazer archetype. The trailblazer may still select normal customizations in additions to the new options below.
The trailblazer may select a single type of terrain from the Favored Terrains table. While wearing his astral suit, the trailblazer gains a +2 bonus on initiative checks and Knowledge (geography), Perception, Stealth, and Survival skill checks when in this terrain. The trailblazer traveling through his favored terrain normally leaves no trail and cannot be tracked (though he may leave a trail if he so chooses). The trailblazer must be at least 5th level before selecting this customization.
While wearing his astral suit, the trailblazer may move through any sort of undergrowth (such as natural thorns, briars, overgrown areas, and similar terrain) at his normal speed and without taking damage or suffering any other impairment. Thorns, briars, and overgrown areas that are enchanted or magically manipulated to impede motion, however, still affect him. The trailblazer must be at least 10th level before selecting this customization.
Psionics Expanded: Advanced Psionics Guide. Copyright 2011, Dreamscarred Press; Authors: Jeremy Smith and Andreas Rönnqvist.