Annihilator (Blue)

Blues love to be grandiose, and using the astral suit is no exception. Although small in forms, blues have discovered techniques to use their psionic power to become weapons of mass destruction that they have proudly dubbed annihilators.

Size Matters

While forming his astral suit into either astral armor or astral juggernaut forms, the annihilator becomes Medium sized, gaining a +2 bonus to his Strength, losing his size bonus to AC, attack rolls, and Stealth checks, losing his size penalty to CMB and CMD, and suffering a -2 penalty to his Dexterity. This effect stacks with other size increases such as that from expansion.

This ability replaces astral repair.

Strength of Mind

Starting at 4th level, as a swift action the annihilator can spend 2 power points to gain a +2 bonus to his Strength and Constitution until the end of his next turn.

This ability replaces augment suit.

Absorb Critical

At 12th level, when a critical hit is scored against the annihilator, he can dismiss his astral suit as an immediate action and turn the critical hit into a normal hit. Any applicable damage reduction from the astral suit is still applied to the attack. This ability can be used a number of times per day equal to 3 + the annihilator’s Intelligence modifier (minimum 1).

This ability replaces cannibalize suit.

Section 15: Copyright Notice

Ultimate Psionics. Copyright 2013, Dreamscarred Press; Authors: Andreas Rönnqvist and Jeremy Smith

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