You can gather power from creatures instead of the environment.
Prerequisites: Gather power class feature, kineticist level 1st.
Benefit: When you gather power, you can choose to syphon the animating essence of opponents within 10 feet. When you successfully finish doing so, each creature within the area must make a Will save (DC 10 + 1/2 your kineticist level + your Constitution modifier) or become sickened for 1 round. If you gathered power as a full-round action, this sicken effect instead lasts for 1 minute. As this ability works by sapping the energy keeping a creature animate, it can still sicken creatures that are normally immune to being sickened. This feat is a supernatural ability.
Section 15: Copyright Notice