Martial Charge (Combat)

You have learned how to initiate a martial strike on the move, delivering them at the end of a charge attack.

Prerequisite(s): Base attack bonus +3, ability to initiate a martial strike.

Benefit(s): As a full-round action, you can make a special charge attack. First, move up to twice your speed in a straight line towards a creature, obeying the normal restrictions on movement during a charge, as well as applying any effects or benefits you might have to such movement. Then, at the end of your movement, you can initiate a strike on the creature you moved towards with an initiation action of 1 standard action. You gain a +2 bonus on attack rolls during the strike, and take a –2 penalty to your AC until the start of your next turn. During the strike, you do not gain any other benefits you would have gained for charging, such as pounce.

Section 15: Copyright Notice

Path of War, © 2014, Dreamscarred Press.

scroll to top