A phantom with this emotional focus is covetous of everything—its master, those who wish to do it harm, and any who do not pay attention to it. It demands to be the center of attention at all times. The forms these phantoms take are as diverse as the forms of jealousy in life. Often they take pleasing forms, wishing to draw others in. Other times they take the form of crawling and lurching things, grasping at all they covet when they come within reach. The auras of these needy phantoms quickly change in color, going from an oily green to orange, to brownish red as they swirl through emotions in their efforts to gain the objects of their dark desires.
Skills: The phantom gains a number of ranks in Appraise and Bluff equal to its number of Hit Dice. While confined in the spiritualist’s consciousness, the phantom grants the spiritualist Skill Focus in each of these skills.
Deceitful: The phantom gains Deceitful as a bonus feat.
Each time the phantom hits a creature with a melee attack, for 1 round that creature takes a –2 penalty on all attack rolls made against anyone other than the phantom. This effect does not stack with itself.
When the spiritualist reaches 7th level, as a swift action, the phantom can emit a 20-footradius aura that forces enemies within the aura who make an attack or cast a spell that does not include the phantom in its effect to succeed at a Will saving throw (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) or become staggered until the end of the enemy’s next turn.
When the spiritualist reaches 12th level, each time a creature attacks the phantom’s master, whether that attack hits or misses, it enrages the phantom. Until the end of the phantom’s next turn, any attack the phantom makes that hits the creature that has attacked her deals 2d8 extra points of damage. This extra damage is precision damage.
When the spiritualist reaches 17th level, once per day as an immediate action, just before the phantom’s master is about to attempt a saving throw or be targeted by an attack roll, the phantom and the spiritualist can swap places as long as both are on the same plane and the phantom is aware of the attack or effect. After the swap occurs, the phantom is targeted by the attack or effect that triggered this ability, though the phantom may be immune or resistant to the effect. This is a teleportation effect.
The phantom can use this ability in either ectoplasmic or incorporeal form.
Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.