Geist Channeler

Some phantoms retain less of their personalities and memories than others. Though most phantoms maintain some semblance of their former selves, others of their kind, known as geists, came close to being lost forever before they became phantoms. Incapable of manifesting in ectoplasmic form and devoid of human emotions, these strange entities are much closer to ghosts than most other phantoms.

The spiritualists who work with them, known as geist channelers, are able to call on them in unique ways.

Geistform Phantom (Su)

A geist channeler’s phantom can’t manifest in ectoplasmic form, and is limited to manifesting in incorporeal form. As a result, the phantom has no Strength score, and has a starting Wisdom score of 12. Instead of gaining two slam attacks, it gains only a single slam attack that deals 1d8 points of damage. The slam attack’s damage increases to 1d10 points at 5th level, to 2d6 at 10th level, to 2d8 at 15th level, and 2d10 at 20th level (assuming the phantom is Medium). The phantom does not gain the magic attacks ability at 4th level.

While manifested incorporeally, a geist channeler’s phantom can attack only other incorporeal creatures.

Because the phantom is incorporeal, the damage it deals to such creatures is not reduced as a result of them being incorporeal. At 5th level, the phantom can take a swift action to infuse itself with trace amounts of ectoplasm so it can attack corporeal creatures for 1 round. During that time, it deals half damage to corporeal creatures with its slam, and corporeal creatures with non-magical weapons deal half damage to the phantom. At 10th level, when the phantom infuses itself, its attacks deal normal damage to corporeal creatures.

This ability alters the phantom.

Emotionless (Su)

A geist channeler’s phantom doesn’t have an emotional focus; instead, it is cold and devoid of emotions. The phantom gains a number of ranks in Knowledge (arcana) and Knowledge (religion) equal to its Hit Dice. While confined in the geist channeler’s consciousness, the phantom grants the geist channeler Skill Focus in each of these skills. The phantom has good Reflex and Will saves, and gains Iron Will as a bonus feat, as well as the following abilities.

Unnerving Touch (Su)

As a standard action, a geist channeler’s phantom can make a melee touch attack against a living creature, even if that creature is corporeal.

If the attack hits, the target is shaken for 1d4+1 rounds. A successful Will save (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier) negates this effect.

At 5th level, when the phantom can damage corporeal creatures with its slam attack, its slam attacks against living corporeal creatures gain this ability. Multiple attacks against the same creature don’t cause the creature to become frightened. This is a mind-affecting fear effect.

Poltergeist’s Knack (Sp)

At 7th level, a geist channeler’s phantom can use telekinesis as a spell-like ability. It can use only the sustained force and violent thrust versions of this spell. The phantom can use this ability three times per day, plus one additional time at 10th level and every 3 levels thereafter (maximum seven times per day at 19th level). Its caster level for this spell-like ability is equal to the phantom’s Hit Dice.

Spectral Protection (Su)

At 12th level as a standard action, While a geist channeler’s phantom is confined within his psyche, he can call upon its power to project an aura of spectral energy that prevents incorporeal creatures from approaching him. This takes the form of a 30-foot-radius emanation centered on the geist channeler. Any incorporeal creature attempting to enter this area must succeed at a Will save (DC = 10 + 1/2 the geist channeler’s spiritualist class level + the geist channeler’s Wisdom modifier) or be unable to do so. This ability can be used only defensively, not aggressively; forcing the aura against an incorporeal creature collapses the aura. The geist channeler can use this ability for a number of minutes per day equal to his spiritualist level. The minutes don’t need to be continuous, but must be spent in 1-minute increments.

Malevolent Possession (Sp)

At 17th level, a geist channeler’s phantom can invade the bodies of other creatures. This functions as possession. To use this ability, the phantom must be adjacent to the target. The target can resist the effect with a successful Will save (DC = 10 + 1/2 the phantom’s Hit Dice + the phantom’s Charisma modifier). The phantom can use this ability once per day.

This ability modifies the phantom and replaces the phantom’s emotional focus.

Spiritual Manifestation (Su)

Because of the nature of her phantom, a geist channeler can use the bonded manifestation ability to manifest his phantom only in incorporeal form.

This ability alters bonded manifestation.

Section 15: Copyright Notice

Pathfinder Roleplaying Game Occult Adventures © 2015, Paizo Inc.; Authors: John Bennett, Logan Bonner, Robert Brookes, Jason Bulmahn, Ross Byers, John Compton, Adam Daigle, Jim Groves, Thurston Hillman, Eric Hindley, Brandon Hodge, Ben McFarland, Erik Mona, Jason Nelson, Tom Phillips, Stephen Radney-MacFarland, Thomas M. Reid, Alex Riggs, Robert Schwalb, Mark Seifter, Russ Taylor, and Steve Townshend.

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