Spirit Channeler

Spirit channelers are mediums who practice a philosophy of which teaches that power lies in the connection between physical bodies and immaterial souls. Most spirit channelers are dwarven adherents of this ancient philosophy, but mediums of other races are accepted with equal fervor, for the teachings state that discord and heterogeneousness are the most surefire way to open one’s senses to the spiritual world. Spirit channelers act as ambassadors and negotiators between the denizens of the natural and supernatural worlds.

Mind and Soul (Ex)

A spirit channeler chooses whether she uses her Wisdom or Charisma score to determine the effects of her medium class abilities (including this archetype’s abilities). This includes (but is not limited to) the minimum ability score needed to learn or cast a medium spell, the save DC of her medium spells, the number of bonus spells (if any) she receives for having a high ability score, the number of times per day she can use her medium abilities, and the effects of her spirit’s abilities. This choice is made at 1st level, and once made, it can’t be changed.

A spirit channeler knows one fewer spell of each spell level that she can cast than is indicated on Table: Medium Spells Known.

This alters the medium’s spellcasting.

Spiritual Invocation (Su)

Rather than channel the legend of a single spirit for 24 hours, a spirit channeler can invite a nearby local spirit into her body for 24 hours. This functions exactly like the spirit dance ability of the spirit dancer medium archetype, except the spirit channeler doesn’t need to find an appropriate location to channel her spirits since she invites nearby spirits into her body instead of channeling a legend.

This alters spirit and replaces spirit bonus and spirit surge.

Spiritual Parley (Ex)

At 2nd level, a spirit channeler adds 1/2 her medium level to Diplomacy checks attempted against fey, elementals, outsiders (except native outsiders), and undead creatures, as well as on Diplomacy checks attempted as part of the wrangle condition ability (see below).

This ability replaces taboo.

Wrangle Condition (Su)

At 3rd level, a spirit channeler can interact directly with unwholesome spirits of the ills that trouble her or her allies. This functions like the animist shaman’s wrangle condition ability.

Haunt Channeler (Su)

A spirit channeler receives this ability at 7th level instead of at 3rd level.

This ability replaces connection channel.

Section 15: Copyright Notice

Pathfinder Player Companion: Haunted Heroes Handbook © 2016, Paizo Inc.; Authors: Alexander Augunas, Thurston Hillman, Isabelle Lee, Stephen Rowe, and Christopher Wasko.

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