Overwhelming Soul

Some kineticists have such a powerful personality that they can seize control of their element with their minds alone, without endangering their bodies.

Mind Over Matter (Ex)

An overwhelming soul uses their Charisma modifier instead of their Constitution modifier to determine their damage with wild talents, the DCs of Constitution-based wild talents, the duration of wild talents with a Constitution-based duration, their bonus on concentration checks for wild talents, and the other Constitution-based effects of all their wild talents.

They add Bluff and Diplomacy to their list of kineticist class skills.

This alters the kineticist’s class skills and the key ability score of wild talents.

Mental Prowess (Su)

An overwhelming soul’s mind is strong enough to protect their body from the stress of channeling the elements. However, in exchange, they are unable to push their limits quite as far as other kineticists. They can’t choose to accept burn, though they can use wild talents with a burn cost if they can reduce that cost to 0 points with abilities such as gather power and infusion specialization. If they would be forced to accept burn against their will (for example, if they fail a concentration check), instead of taking burn they take 1 temporary negative level, which never kills them and can’t be removed with restoration or greater restoration, but which disappears automatically after 24 hours. At 6th level, once per day, they can reduce the total burn cost of any wild talent by 1. They can use this ability an additional time per day at 10th level and every 4 levels thereafter.

This alters burn and replaces internal buffer.

Overwhelming Power (Ex)

At 3rd level, an overwhelming soul gains a +1 bonus on attack rolls and damage rolls with their kinetic blasts. The damage bonus doesn’t apply to kinetic blade, kinetic whip, or other infusions that don’t apply the damage bonus from elemental overflow. This bonus increases by 1 at 6th level and every 3 levels thereafter.

This replaces elemental overflow.

Overwhelming souls may learn the following unique wild talent:

Overwhelming Skill

Element(s): universal; Type utility (Su); Level 3; Burn

Prerequisite(s) greater skilled kineticist, overwhelming power class feature

The benefits of skilled kineticist apply to all of your kineticist class skills, and you do not need ranks in these skills to make skill checks with them. At 12th level this instead applies to all skills.

Overwhelming souls may learn the following unique feats:

Overwhelming Defense

Prerequisite(s): Overwhelming soul 3rd.

Benefit(s): You are treated as though you have accepted 1 burn when determining the effect of your elemental defense. At 6th level, and every 3 levels thereafter, you are treated as having accepted an additional burn in your elemental defense. If you have more than 1 elemental defense, you can split this effective burn between them in whatever way you wish.

Special: This feat cannot allow you to be treated as accepting more burn than would normally be allowed by an elemental defense.

Overwhelming Prowess

Prerequisite(s): Overwhelming soul 6th, Cha 15

Benefit(s): You can use the mental prowess ability to reduce the burn cost of wild talents an additional number of times per day equal to 1/2 your Charisma modifier.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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