Mystical Kineticist

Some kineticists choose to develop their knowledge of the elements by focusing on utility wild talents, rather than learning new techniques to attack others. Such kineticists have greater non-combat flexibility. Mystical kineticists are flexible in how many additional utility talents they gain; some might gain a lot, and some, few.

Infusion (Su)

At 3rd level, a mystical kineticist does not gain an infusion wild talent, but instead gains a new utility wild talent (in addition to all the other utility wild talents they would normally gain). At each level that the mystical kineticist would normally gain an infusion thereafter (at 5th, 9th, 11th, 13th, 17th, and 19th levels, as well as 7th and 15th levels for legendary kineticists), they can choose whether to gain an additional utility wild talent instead of an infusion. A mystical kineticist can only use the Extra Wild Talent feat to gain utility wild talents.

This replaces the 3rd-level infusion and alters the 5th, 9th, 11th, 13th, 17th, and 19th-level infusions. If this archetype is taken by a legendary kineticist it also alters the 7th and 15th-level infusions.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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