Leshykineticist (Vine leshy racial archetype)

Of all those who pursue the path of a kineticist, only leshykineticists are both made of plant matter and born of nature spirits. These curious creatures wield ancient powers unknown to any other kineticists.

Leshy Element: A leshykineticist must select the wood element as their primary element and for both their expanded elements. They must choose wood blast as their first simple blast and positive blast as their second simple blast. At 6th level, they gain green tongue as a bonus utility wild talent, ignoring its prerequisites. At 7th level, when they first gain positive blast, they gain kinetic healer and the photokinetic infusion instead of the extra wild talent of 3rd level or lower for expanding in the same element. Their kinetic healer wild talent restores 1 extra hit point per die when healing plant creatures. At 9th level, they gain a bonus wild talent of 3rd level or lower of their choice. At 10th level, they gain greater green tongue as a bonus utility wild talent, ignoring its prerequisites.

This alters elemental focus and expanded element, and replaces the 6th and 10th-level utility wild talents and metakinesis (maximize). This doesn’t prevent this archetype from being used with other archetypes that alter elemental focus or expanded element so long as they still allow the kineticist to choose wood as their primary element and expanded elements.

Basic Leshykinesis (Su)

A vine leshy leshykineticist can use their basic phytokinesis to move while in their alternate vine form, with a base speed of 10 feet and a climb speed of 10 feet. The vine counts as a prehensile appendage for the purpose of aiming kinetic blasts and gathering power. At the GM’s discretion, this ability might apply to leshykineticists of other leshy varieties as long as their alternate forms aren’t rooted to the ground (and even then, they might be able to use something like a branch to aim kinetic blasts).

This alters the basic utility wild talent.

Photosynthetic Buffer: A leshykineticist fills their buffer with energy photosynthesized from sunlight, rather than from internal energy. Once per day, they can spend 1 hour motionless in their alternate plant form soaking in sunlight to fill their internal buffer. However, they can’t fill their internal buffer by accepting burn, and their internal buffer becomes empty whenever their burn is removed. They can’t benefit from any abilities that increase the maximum burn their buffer can hold.

This alters internal buffer.

Green Rebirth (Su)

At 20th level, a leshykineticist taps into the ancient power of the First World. When their verdant burst ability activates, it heals all allies and plant creatures in the area as if by a maximized version of their kinetic healer ability, rather than only 1d8 hit points. After 24 hours, one of the plants that grew in the area serves as a vessel for the leshykineticist’s spirit again, allowing them to return to life without penalty.

Killing all the new plants that grew from their verdant burst within 24 hours prevents them from reviving in this way.

This replaces omnikinesis.

Metakinetic Savant

While most kineticists who possess the gift of metakinesis will only use it to emulate certain techniques, the metakinetic savant has learned how to morph their kinetic blasts in more unique and often unexpected ways.

Metakinetic Feats: At 5th level and every 4 levels thereafter, the metakinetic savant can choose a metamagic feat as a bonus feat in place of learning the metakinesis they would normally gain at that level; this metamagic feat cannot increase the level of a spell by more than the amount of burn they would have spent on the metakinesis (for example, they cannot replace metakinesis (empower) with a metamagic feat which increases a spell’s level by more than 1), and they must still meet its prerequisites as normal. They can apply this metamagic feat to any kinetic blast as if the blast was a spell by increasing the kinetic blast’s burn cost by the amount by which the metamagic would increase a spell’s level. For this purpose, they treat their kinetic blasts as spells with the schools, subschools, and descriptors matching those blasts’ auras.

Kinetic blasts which do not have an aura defined have their equivalent schools, subschools, and descriptors decided at GM fiat, though the general rule is that physical blasts are considered conjuration (creation) spells with their blasts’ descriptors and energy blasts are considered evocation spells with their blasts’ descriptors.

This ability cannot be used to select the following metamagic feats to replace metakinesis: Consecrate Spell, Echoing Spell, Empower Spell, Enlarge Spell, Intuitive Spell, Intensified Spell, Logical Spell, Maximize Spell, Quicken Spell, Reach Spell, Scouting Summons, Silent Spell, Solid Shadows.

Metamagic feats chosen this way cannot affect spells as normal; they can only affect kinetic blasts.

This alters and replaces metakinesis.

Metakinetic Expansion (Ex)

A metakinetic savant can select Expanded Metakinesis starting at 1st level, ignoring its prerequisites. Starting from 5th level, the metakinetic savant can select any metamagic feat for Expanded Metakinesis that increases a spell’s effective level by 1 or less in addition to the metamagic feats normally available for Expanded Metakinesis when gaining this feat. They cannot select a metamagic feat through it that they’ve selected with their metakinetic feats ability or vice versa, nor can they select any metamagic feat which cannot be selected through their metakinetic feats ability.

Metakinetic Buffer (Su)

A metakinetic savant’s internal buffer is doubled in size and multiple points can be spent per round from it on the same wild talent, but points from their internal buffer can only be spent to avoid accepting burn added to a kinetic blast’s cost from applying metakinesis or a metakinetic feat.

This alters internal buffer.

Advanced Metakinetic Master (Su)

At 16th level, the metakinetic savant’s metakinesis and metakinetic feats increase the burn cost of kinetic blasts they are applied to by 1 less burn. If multiple metakinesis and/or metakinetic feats are applied to a single blast, this effect does not stack.

This replaces metakinetic master.

Special: This archetype can be taken in conjunction with other archetypes which alter or replace metakinesis, but cannot replace a metakinesis which the other archetype(s) alter or replace and cannot be taken if all four types of metakinesis are altered or replaced. (For example this archetype can be taken with the telekinetic bladeshifter archetype, but a character doing so will not gain access to the metakinetic feats ability at 9th or 17th levels as the telekinetic bladeshifter archetype replaces metakinesis normally gained on those levels.) A legendary kineticist with this archetype can take the Maximize Spell feat for their metakinetic feats class feature, but cannot take Persistent Spell. An artistic summoner with this archetype can take Scouting Summons through their metakinetic feats ability starting at 9th level but can only apply it to sculpture blast or a blast to which they’ve applied their creative genius ability.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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