Kinetic Knight

A kinetic knight dons armor and wields a blade of elemental energy.

Courtly: The kinetic knight adds Diplomacy and Sense Motive to their list of class skills instead of Acrobatics and Stealth.

This alters the kineticist’s class skills.

Elemental Blade (Su)

At 1st level, a kinetic knight gains kinetic blade as a bonus infusion, and it costs 0 points of burn instead of 1 point. They can’t use their kinetic blast without kinetic blade or an infusion that lists kinetic blade as a prerequisite.

At 3rd level, the kinetic knight gains blade rush as a bonus infusion. At 5th level, they gain kinetic whip as a bonus infusion. Their kinetic whip has the disarm, performance, and trip weapon qualities. At 9th level, they gain blade whirlwind as a bonus infusion. At 11th level, they gain whip hurricane as a bonus infusion. At 13th level as a swift action, they can accept 2 points of burn to unleash a kinetic blast with their blade rush.

This alters kinetic blast and infusions, and replaces metakinesis and metakinetic master.

Kinetic Warrior (Ex)

The kinetic knight can use their Constitution score in place of their Intelligence score when qualifying for combat feats. This ability counts as having Combat Expertise for the purpose of feat prerequisites.

Elemental Bastion (Ex)

At 2nd level, the kinetic knight becomes proficient with medium and heavy armor and shields (except tower shields). In addition, the kinetic knight can accept 1 point of burn to attune themselves to a specific light or heavy shield until the next time their burn is removed. Wielding an attuned shield doesn’t prevent the kinetic knight from gathering power. A kinetic knight gains the elemental defense ability at 4th level, rather than 2nd, and its benefits apply only while they are wearing heavy armor and wielding an attuned shield. If the kinetic knight selects the expanded defense utility wild talent, its benefits also apply only under these conditions. If they have shroud of water, whenever its bonus would be increased by accepting burn, they instead increase the enhancement bonus of their armor or attuned shield by an equal amount (to a maximum of +5).

This alters elemental defense.

Knight’s Resolve (Ex)

At 3rd level, the kinetic knight gains the samurai’s resolve class feature, as a samurai of their kineticist level -2. At 11th level, they gain the samurai’s greater resolve ability. If they also have samurai levels, those levels stack with their kineticist levels to determine the benefits of this ability.

This replaces the 3rd-level infusion and supercharge.

Section 15: Copyright Notice

Ultimate Kineticist Compendium © 2019, Legendary Games; Lead Developer Onyx Tanuki.

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